Cemu 1.15.5c

Cemu, fameux émulateur Wii U permettant de faire tourner une bonne partie des jeux commerciaux, revient dans une nouvelle version publique. Celle-ci corrige principalement les problèmes de micro-stuttering et améliore la précision du recompileur. L’expérience de jeu n’en sera donc que meilleure !

# Cemu detailed changelog for 1.15.5c # Patreon release date: 2019-04-19 # Public release date: 2019-04-26 # New in 1.15.5c: coreinit: Tweaked MEM2 heap size as some games expect system RPLs to occupy a certain amount of available memory (#48) # New in 1.15.5b: GX2: Fixed bug in framebuffer creation # New in 1.15.5: general: Added option to remember window positions general: Added filter option to graphic pack window general: Updated game profiles CPU/JIT: New implementations for FRES and FRSQRTE with much higher accuracy (#3) CPU/JIT: Added implementations for PS_CMPU0 and PS_CMPU1 GX2: Use floats instead of integers for viewport to match GPU7 hardware more closely GX2: Avoid calling glClearTexImage on Nvidia due to extremly bad performance (clearing a 4K texture could take up to 50ms CPU time) GX2: Fixed random crash that could occur with cache accuracy on high GX2: Fixed incorrect viewport size calculation when resized by graphic packs GX2: Reverted GX2ConvertDepthBufferToTextureSurface() change from 1.15.4 since it broke other games (#37) H264: CheckDecunitlength() no longer requires valid PPS/SPS (fixes crash/softlock in Tank! Tank! Tank!) Note: (#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/



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